I have had the highest potential hopes for Alan Wake since it was revealed five years ago. In fact, I pre-ordered it with release-day shipping and eagerly awaited the Ups man arriving to drop it off. As soon as it arrived I ripped the box open, tore off the tricky plastic from the case, and speedily put it in the disc tray. Did five years of waiting pay off? Well, I honestly wish it had been released some years ago, but I was in no way disappointed.
Alan Wake initially began its amelioration cycle as an open world game. The phrase "open world" tends to make every gamer salivate and the developer (Remedy) was obviously trying to take that phrase all the way to the bank. Midway straight through the five year amelioration cycle, though, Remedy realized it could not make the game they had envisioned all along. The Finnish developers of the exquisite Max Payne series refused to let their vision be compromised in order to make a few bucks. Therefore, Remedy made the bold choice to radically alter the game, by removing the open world aspect in favor of much more linear gameplay. Now don't immediately moan and groan because not only did the developers make it work, but they have created an incredibly unique and worthwhile experience.
Legolive
This game is essentially in a genre all its own. Never before have I had the delight of playing a psychological horror, with such a breathtaking story, and an atmosphere that sucks you in and doesn't let go until long after you close the story. Remedy has said they got inspiration from David Lynch, Stephen King, and the recently accomplished show Lost. This is readily apparent. I would feel terrible if I revealed anything about this rich story that isn't readily known already, thus I will stick to the basics.
The game follows Alan Wake, a beloved author, who travels to the fictitious Washington town of attractive Falls with his wife. For two years Wake has had complete writer's block and has been unable to write even a singular word. His wife makes the suggestion that they tour to attractive Falls and vacation there in hopes that it will help him in conquering his ailment. Upon arriving, Wake's world speedily turns upside down (quite literally) when his wife disappears. In order to find her he must face the darkness, with his trusty flashlight, and a cast of side characters fluctuating from Wake's agent and best friend to an aggressive Fbi agent.
Not since I played the first F.E.A.R. Have I honestly been scared playing a video game. After finishing Alan Wake, I would be lying if I told you I didn't "jump" some times. What is honestly refreshing about the game is that it doesn't need blood and guts to scare you, which is why it garnered only a T rating, rather than an M. Have no fear violent video game fans! I promise you the game does not suffer as a result. It is a game unlike very many others, with an ending that will blow your mind...or leave you dumbfounded, but nonetheless enthralled by the experience.
Pros:
-Fantastic story (the ending is one for the ages)
-Many scares (play in the dark to increase the amount)
-Generally breathtaking graphics
-Decent length (12 to 16 hours)
Cons:
-No multiplayer (only a con to some people)
-Variety is occasionally lacking
Nerd Daily Review: 9.0 out of 10
An Alan Wake reveal - involving Falls is a Scary Place to Live
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